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January 26, 2012
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:iconttrlabs:
This is an image of a weapon that I have conceptualized in Blender 3D (v 2.59). I entered this into the contest going on over at Fictional-Firearms. This is one of the most beautiful guns I have ever created. Not to be boastful, It just looks awesome!

The VA G6A2 Tibre assault rifle is based off of such firearms as the Scar-H. It features:

-An ambidextrous charging handle at the top of the weapon. The charging handle will not prevent accessories on the top picatinny rail from sliding across the section above it.

-An ambidextrous fire rate selector. The fire selector can switch between safe, semi-auto, and automatic.

-Interchangeable barrel system. The barrel can be swapped out for a longer barrel, or a shorter one. In the original Beta testing, the gas block would be removed along with the barrel. Now just the barrel is removable.

-Flip-down iron sights. No tools required to flip the sights up or down.

-The 5 holes on the sides of the weapon are designed to minimize the total amount of muzzle flash.

-The top picatinny rail system can support any optic compatible with such a system.

-Flashlight and laser pointer included. Especially useful in conjunction with the black model for spec ops missions.

-Ambidextrous magazine release. This allows for complete mobility when removing a magazine.

-The weapon itself is made of an aluminum fiber created to be lightweight, waterproof and durable.

-Although the weapon itself requires a few tools to completely disassemble, the barrel is easily removed with just 1 hand.

-The standard bullet type used by the G6A2 is the 5.56, however it is found to be better when using 7.62x39mm rounds. The magazine can support 30 rounds, with extended magazines extruding out to as much as 60.

-Fires at a rate of 700-950 rounds per minute, with a muzzle velocity at an average of 3,000 meters. Carbine version has an effective range up to 800 meters. Sniper version has an effective range up to 1500 meters

-Colors avaliable: Urban (shown), Black (shown), digital (shown), red, desert, woodland.

This concludes the description of the VA G6A2 Tibre.

There are two images I created to show off certain stages of the weapons progress. Those can be found here: [link] and here [link]

ANIMATED HERE: [link]

Weapon Statistics:
----------------------
Poly Count: 54076
Face Count: 65906
Time Spent on: 1 month
Current stage: FINISHED
----------------------

Changelog: (An artist is never satisfied)
----------------------
ALPHA: (1/24/2012)
-Updated image, showing off the sniper conversion for the first time.
-Fixed lighting to make it more attractive.

BETA 1.1: (1/28/2012)
-Overhauled textures.
-Added special finish to barrel.
-Darkened grey areas of the weapon.
-Added red tint on rifle scope.

BETA 1.2: (1/29/2012)
-Made the weapon thinner.
-Added another normal map.
-Overhauled lighting.
-Created compact variant.
-Redesigned magazine.
-Added iron sights.
-Added strap support.

BETA 1.3: (1/31/2012)
-Retextured top rail system. Now fully gray.
-Removed stock from compact variant.
-Added foregrip to compact variant.
-Added holographic sight to compact variant.
-Added "ttrlabs" embeddment to carbine variant.

BETA 1.4: (2/2/2012)
-Moved pistol grip forward on the gun.
-Moved trigger group forward on the gun.
-Moved stock forward on the gun.
-Removed charging handle (working on new method).
-Redesigned magazine.
-Shortened the gap between barrel and gas tube.
-Retextured pistol grip padding.
-Modified sniper scope (slightly).
-Shortened stock on sniper variant.

BETA 1.5: (2/11/2012)
-Removed Magpul grip.
-Added another picatinny rail on the bottom.
-Redesigned stock.
-Moved fire mode selector down for single-hand usability.
-Made fire mode selector ambidextrous.
-Filled in gap on the top picatinny rail.
-Redesigned pistol grip.
-Added bipod for sniper and carbine variants.
-Added new, ACR type charging handle.
-Added (very slight) modifications to textures.
-Added barrel release. (Used to remove barrel for replacing with longer or shorter ones. May animate to show how that works.)
-Increased length of trigger guard.

Beta 1.6: (2/18/2012)
-Added laser sight.
-Added Flashlight.
-Removed bipod from carbine version.
-realigned barrel with shell ejector.
-Added slight details to stock.
-Added free-moving joint to front strap swivel.

FINAL: (2/26/2012)
-Added new colors.
-Minor details to mesh.
-Presented a holographic scope.
-Presented a silencer.
-Demonstrated light on.
-Moved shell ejector forward on gun, effectively lining it up better with the magazine.
-Added 3D text :)
-Sexyified the image.
----------------------

Enjoy!
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:iconbroodcity:
Mood: Love ~Broodcity Mar 3, 2012  Hobbyist Digital Artist
Looks really good :icononiononionplz: :iconbunnyloveplz:
Reply
:iconttrlabs:
~ttrlabs Mar 3, 2012  Hobbyist Digital Artist
ty
Reply
:iconartmeggadon:
~Artmeggadon Feb 20, 2012  Hobbyist Digital Artist
Where's the switch for the light?
Reply
:iconttrlabs:
~ttrlabs Feb 20, 2012  Hobbyist Digital Artist
It's the button on the back.
Reply
:iconartmeggadon:
~Artmeggadon Feb 21, 2012  Hobbyist Digital Artist
Mmkay good.
Reply
:iconcityofthesouth:
some nice details, nice additions ... they really give the gun some personality and badassery of course.
Reply
:iconttrlabs:
~ttrlabs Feb 20, 2012  Hobbyist Digital Artist
:) ty
Reply
:iconranisdeguery:
~ranisdeguery Feb 19, 2012  Student Digital Artist
Awesome! :D I must get my ass working and do some changes, too :D
Reply
:iconttrlabs:
~ttrlabs Feb 19, 2012  Hobbyist Digital Artist
lol
Reply
:iconartmeggadon:
~Artmeggadon Feb 12, 2012  Hobbyist Digital Artist
How quickly could one change magazines on this if in a prone position while sniping?
Reply
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